using System;
using System.Collections.Generic;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Bludz
{
    class FontManager : ResourceManager<SpriteFont, FontManager>
    {
        public override SpriteFont loadResource(string name)
        {
            return GameServer.get().content.Load<SpriteFont>(name);
        }
    }
}
